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A recent Death Café Corvallis included discussion of a sports event practiced by the ancient Mayans and other Mesoamericans at least as early as 1500 BCE.

This was a team sport in which the objective was to get a ball through the hole of a vertical stone ring without using hands or feet.

Mayan-Ballcourt-at-Chichen-Itza-Mexico-©-Afagundes-Dreamstime-3790861-e1430155240596-1000x399

Pok-ta-pok Court at Chitzen Itza

The game has numerous names including pok-ta-pok, pitz, and the version still played today – ulama.

A notable aspect of pok-ta-pok is that some ritual matches ended with one of the teams being sacrificed – beheaded, burnt, or both.

Whether it was the winning team or losing team that was sacrificed is a matter of debate, though the majority of Mesoamerican scholars maintain that death was the cost of defeat.

Tepantitla_mural,_Ballplayer_B_CroppedPok-ta-pok is prominently featured in the Mayan Popol Vuh, an epic tale that includes a creation story and descent into the underworld. This is a great myth which I highly recommend.

The Hero Twins, Hunahpú and Xbalanqué, brave horrors of the underworld in order to resurrect their father, which they accomplish by winning a pok-ta-pok tournament played with his skull.

Pok-ta-pok was a violent game in which players sometimes died from injury during the match.

1024px-Maya_Vase_BallplayerThe game resembles a combination of soccer, basketball, hacky sack, and jai alai.

A modern depiction of pok-ta-pok at least in the spirit of its violence is the 1975 film Rollerball in which a global totalitarian corporate government has replace war with an ultra-violent sport, which resembles pok-ta-pok is several respects.

A version of the game, ulama, is played today in Mexico and throughout the Americas – minus the stone ring and sacrifices.


Jon facilitates Death Cafe Corvallis which is open to all and meets weekly in Corvallis Oregon.

Image Acknowledgements

http://www.trazeetravel.com/trends/ulama-the-oldest-sport-in-the-world.php

https://en.wikipedia.org/wiki/Mesoamerican_ballgame#/media/File:Maya_Vase_Ballplayer.png

https://en.wikipedia.org/wiki/Mesoamerican_ballgame#/media/File:Xiuhtecuhtli,_Codex_Borgia,_14,_w_rubber_balls_offering.jpg

https://en.wikipedia.org/wiki/Mesoamerican_ballgame#/media/File:Tepantitla_mural,_Ballplayer_B_Cropped.jpg

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beaver-46221_640A campus full of Beavers makes my heart glad. If you have returned, welcome home. If you are new to OSU, we are so glad that you have joined this community.

I am Dr. Tech and this weekly column covers issues in technology that are important to OSU members and maybe of interest to you; students, staff and faculty. Write to me anytime with questions and ideas to investigate and address; drtech@oregonstate.edu.

“All students with clickers completely and correctly registered by Friday 10.09 5:00 p.m. PST will be entered into the raffle and the winners will be announced in this column on the following Wednesday.”

Learning Innovation Center (LINC)

The big news this term is the Learning Innovation Center (LINC). This astonishing facility seats up to 2,300 students in 15 classrooms of widely diverse styles.

The unique design of the building, classrooms in the center with perimeter walkways, provides 600 study and collaboration spaces on all 4 floors. Conversations with students consistently identified the need for more informal learning space and now you have it.

parlement_roomSome of the class rooms such as the in-the-round spaces are totally unique to OSU.

Technology Across the Curriculum (TAC), The Center for Teaching and Learning (CTL), and Boora Architects have launched a study of these spaces titled “The Geometry of Learning.”

This study is a research framework initially seeking to measure seating choices by students in order to correlate location to learning outcomes.

We also aim to map the social networks of learning spaces by following seat choices over time.

This research is original and has potential for discovering how to design learning spaces for optimal learner performance.

This research is supported by Academic Affairs and Information Services.

Thousands of students have consented to participate in the research and if you are among them, we appreciate your foresight.

Fourth floor LINC is home to the Honors College and the Integrated Learning Resource Center (ILRC) which brings together the units of Academic Technology (AT) and CTL. My office is there if you ever have time to stop in to say “hi.”

Clickers

There is a new Turning remote in town, the QT, sold in the Beaver Store as OSU’s clicker solution.

The QT has a qwerty keyboard which makes it equivalent to the ResponseWare mobile device clicker interface.turning_qt

The QT bundle costs the same as last year’s NXT clicker and no new costs are added to clicker-using students.

Please note that students who own a NXT from previous years are fully supported and do not need to buy a new clicker.

Students who registered an NXT in 2014-5 (last year) do not need to register again. Students who own a new QT must register the device and their license.

Registration licenses your QT and apps which are downloadable at no cost from the Apple Store and Google Play, as well as the web service at rwpoll.com. All of these will work as a clicker if your instructor enables the ResponseWare.

Check your course syllabus for the ResponseWare Session ID because some instructors choose not to enable ResponseWare for mobile devices.

TAC’s Clicker Registration Station is located outside of LINC100 Monday through Friday in week one for everyone who needs to register their clicker or wants to check on it.

The Turning clicker system at OSU is part of a comprehensive strategy intended to steadily increase learning/teaching power while containing and reducing costs to students.  I will cover details of this strategy in columns to come.

How about a raffle contest for the quickest classes to register? Some of you may remember last year when I took the ice bucket challenge in December to promote clicker registration. Now TAC with support from Turning Technologies is launching a raffle to encourage fast and total clicker registrations by classes. The prizes are Beaver Store gift certificates in the following amounts and denominations:

10x$10
4x$25
2x$50
1x$100

All students with clickers completely and correctly registered by Friday 10.09 5:00 p.m. PST will be entered into the raffle and the winners will be announced in this column on the following Wednesday. To qualify you need to be an Oregon State University student and have a Turning NXT or QT remote with a redeemed license, which is listed as a participant in the Canvas system.  TAC will randomly select Beaver Store gift certificate winners from the active participants listed in Canvas.  Winners will be contacted by ONID mail.  Certificated unclaimed four weeks will be awarded to an alternate student. Send your questions about this F15 raffle to Jon.Dorbolo@oregonstate.edu.  

Canvas

Fall 2015 is the last term for Blackboard at OSU and Canvas is performing well as a strong successor.canvas_panda

Three new features are available in Canvas: Studio Sites, Turnitin, and Canvas Commons.

Studio Sites enables OSU members to create Canvas areas for non-course uses such as student clubs and department resources.

Turnitin is a text pattern-matching tool that may flag different kinds of plagiarism and inappropriate reuse. Instructors must inform students that Turnitin will be used on course assignments, preferably in the syllabus. The tool may be used to let students check their drafts for pattern matches before submitting an assignment, which turns Turnitin into a learning tool.

Canvas Commons facilitates sharing of selected course content among instructors both locally and globally.

Office365

Every OSU student gets Microsoft Office365 for use on 5 devices at no cost.  Download yours at oregonstate.edu/office365

Walkup Computer Help Desk

No one could ask for better technical support than available to OSU students at the OSU Computer Walk-Up Helpdesk on main floor of Valley Library. There is not enough room on this whole page to list all of the services that they provide, so check my blog for links.

Game On!

Dr. Tech’s Top Ten Technologies Countdown is an interactive live game show c3_spin_gamethat uses clickers and student’s brains to compete for knowledge and prizes. Three sessions of the game are reserved for U-Engage first year students and other sessions will be open to the collective Beaver colony. This game and yours truly will be featured at the upcoming Unizin Summit conference.

My forecast is that F15 will be an action packed term with you being especially successful. I advise you to read “Ask Dr. Tech” weekly to stay sharp on the edge of tech.

Image Sources

beaver-46221_640.png
https://www.google.com/search?site=imghp&tbm=isch&q=beavers&tbs=sur:fmc#imgrc=9VCpr2lGN0kD8M%3A

canvas_panda.gif
Canvas

linc_parlament.jpg
Boora Architects

spin_game.jpg
c3softworks

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